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Now I’m worried they’re just going to give Imperius the Genji treatment – nerf him into the dirt and leave him there because bad players don’t understand how to counter him.Starting with the launch of Heroes 2.0 in each region, and lasting until May 22, 2017, players may permanently unlock 1 of 4 Mega Bundles.Įach Mega Bundle contains 20 Heroes and has its own theme: Assassin, Flex, Support & Specialist, and Tanks & Bruisers.Īll players who log in between April 25 and May 22 will receive 100 Gems, which can be used to permanently unlock 1 Mega Bundle of their choice.Ĭhoose wisely! Once a Mega Bundle has been unlocked, the other three will become unavailable. moved onto, and now that’s getting nerfed. Then it was Impaling Light and his durability Tooton and co. Then Celestial Swiftness got the spotlight, so they nerfed that. First the whiners moaned about FoA’s damage, so the nerfed that (twice). They’ve completely failed to bring Imperius’ level 7 talents back in line, which was their original justification for starting this train of nerfs on him, but they moved right on with the next set of nerfs anyway.Įven more obvious, those nerfs have always followed the flavor of the month, too. Seems like this is more just about pandering to the whiners. If they’re going to remove those strengths, then it’s only be sensible to remove those weaknesses too. Imperius has his strengths and his weaknesses compared to most other Bruisers. Right, so when are the buffs to his PvE coming, because he’s jealous of all the other bruisers’ waveclear? If you’ve played a lot of Tychus you’d understand just how much more comfortable nade talents make his early game and compensate for the weaknesses of his kit, being a shorted ranged AA hero with no self heal.ĭeveloper Comment: The Angel of Valor was shrugging off enemy damage too easily while dishing out too much of his own, and the other Bruisers were getting jealous. It does drop the base damage increase from some 53~ to 26~Īnd it decreases the tic damage a bit but I’m not sure it’s enough to force people to start picking other talents. Nade talents had an unproportionable high pick and winrate compared to the rest of his builds. Meteor’s a good poke ability but it’s long cooldown was it’s main weakness, this will change it from being a just a poke ability on a bruiser to something that really makes people mistake you for a mage.īut imo it’d still be a good pick even without the damage buff. You barely noticed the damage increase on old molten power unless the enemy team just loved standing in tightknit groups, in which case it makes you feel like you should’ve gone with Q build.
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HW:S paints a massive target on you so only take the upgrade if the enemy team just does not have the hard cc to stop you, Desperate Prayer barely heals for more than 2 Qs worth and stuns you for 2 seconds, Legacy is a lot more comfortable to use for strict healing if you have the right talents to combo with it.